Publications and Manuscripts

Publications

Richardson, C., & Mishra, P. (2018). Learning environments that support student creativity: Developing the SCALE. Thinking Skills and Creativity, 27, 45–54. https://doi.org/10.1016/j.tsc.2017.11.004

Henriksen, D., Richardson, C. & Mehta, R. (2017). Design thinking: a creative approach to educational problems of practice. Thinking Skills and Creativity.  26. (pp. 140-153).

Henriksen, D. & Richardson, C. (2017). Teachers are Designers: Addressing Problems of Practice in Education. Phi Delta Kappan.  99(1). (pp. 60-64).

Richardson, C., & Mishra, P. (2017). The Courage to be Creative: An Interview with Yong Zhao. Tech Trends.

Henriksen, D., Mehta, R. & Mehta, S., & Richardson, C. (in press). Design thinking gives STEAM to teaching: A framework that breaks disciplinary boundaries. In M. Khine.; S. Areepattamannil; M. Melkonian (Eds.). STEAM Education: Theory, Research and Practice.

Richardson, C., & Mishra, P. & the Deep-Play Research Group (2016). Navigating the Tensions Inherent in understanding Creativity: An Interview with Mark RuncoTech Trends (60)5, 415-418.

Mishra, P., Henriksen, D., Boltz, L. O., Richardson, C. (2015). E-Leadership and Teacher Development Using ICT. In R. Huang; Kinshuk; J. K. Price (Eds.). ICT in Education in Global Context: Comparative Reports of Innovations in K-12 Education. Berlin: Springer. pp. 249-266.

Henriksen, D., Keenan, S., Richardson, C., Mishra, P., & the Deep-Play Research Group (2015). Rethinking Technology and Creativity in the 21st Century: Play as a Foundational Thinking Skill & Trans-disciplinary Habit of Mind. Tech Trends (59)3: 5-10. **Incorrectly published with the title: Modeling as a trans-disciplinary formative skill and practice

Richardson, C., (2012) Meaningful Global Collaboration. Learning and Leading with Technology 40 (1).

 

Publications as part of the Deep Play Research Group:

  1. Henriksen, D., Good, J., & Mishra, P. & the Deep-Play Research Group (2015). Embodied Thinking as a trans-disciplinary habit of mind. Tech Trends (58)6. p. 3-7
  2. Henriksen, D., Terry, C., Mishra, P., & the Deep-Play Research Group (2015). Modeling as a trans-disciplinary formative skill and practiceTech Trends (59)2. p. 4-9.
  3. Henriksen, D., Keenan, S., Richardson, C., Mishra, P., & the Deep-Play Research Group (2015). Play as a Foundational Thinking Skill & Trans-disciplinary Habit of Mind. Tech Trends (59)3.*
  4. Henrkisen, D., DeSchryver, M., Mishra, P. & the Deep-Play Research Group (2015). Transform and transcend: Synthesis as a trans-disciplinary approach to thinking and learningTech Trends (59)4.
  5. Lee, J., Hicks, D., Henriksen, D., & Mishra, P.& the Deep-Play Research Group (2015). Historical soundscapes for creative synthesis. Tech Trends (59)5. 4-8.
  6. Boltz, L. O., Henriksen, D., & Mishra, P. & the Deep-Play Research Group (in press). Empathy through Gaming—Perspective Taking in a Complex WorldTech Trends (59)6
  7. Mehta, R., Mishra, P., & Henriksen, D., & the Deep-Play Research Group (2016). Creativity in mathematics and beyond — Learning from Fields medal winners. Tech Trends (59)7
  8. Henriksen, D., & Hoelting, M. (2016). A Systems View of Creativity in a YouTube World. Tech Trends. (60)2. 102-106Interviews with Creativity Scholars
  9. Keenan, S., Mishra, P., & the Deep-Play Research Group (2016). Practicing the Process with Dr. Michele Root-BernsteinTech Trends (60)3, 200-203.
  10. Good, J., Mishra, P., & the Deep-Play Research Group (2016). Creativity as ResistanceTech Trends (60)4, 309-312.
  11. Richardson, C., Mishra, P., & the Deep-Play Research Group (2016). Navigating the Tensions Inherent in Understanding Creativity: An Interview with Mark RuncoTech Trends (60)5, 415-418.
  12. Mehta, R., Mishra, P., & the Deep-Play Research Group (2016). Downtime as a key to novelty generation: Understanding the neuroscience of creativity with Dr. Rex JungTech Trends (60)6.
  13. Henriksen, D., & Mishra, P., (2016). Between Structure and Improvisation: A Conversation on Creativity as a Social and Collaborative Behavior with Dr. Keith SawyerTech Trends (61)1.
  14. Henriksen, D., Cain, W. & The Deep-Play Research Group (2017). Uncreativity: a Discussion on Working Creativity Before and After Ideation with Dr. Chris BiltonTech Trends (61)2.
  15. Elwood, K., Henriksen, D., Mishra, P. & The Deep-Play Research Group (2017). Finding Meaning in Flow: A Conversation with Susan K. Perry on Writing Creatively. Tech Trends (61)3. doi:10.1007/s11528-017-0181-5
  16. Keenan, S., Henriksen, D. & The Deep-Play Research Group (2017). Organizational Contexts and Team Creativity: An Interview with Dr. Roni Reiter-Palmon on Innovation Within OrganizationsTech Trends (61)4.
  17. Mehta, R., Henriksen, D., Mishra, P. & The Deep-Play Research Group (2017). The Courageous Rationality of Being a Neuroskeptic Neuroscientist: Dr. Arne Dietrich on Creativity and EducationTech Trends (61)5. 415-419. DOI 10.1007/s11528-017-0217-x
  18. Richardson, C., Henriksen, D., Mishra, P. & The Deep-Play Research Group (2017). The Courage to be Creative: An interview with Dr. Yong ZhaoTech Trends (61)5. 415-419. DOI 10.1007/s11528-017-0221-1
  19. Henriksen, D., Mishra, P., Warr, M. & The Deep-Play Research Group (2017). A Cybernetic Perspective on Design and Creativity: a Conversation with Dr. Paul PangaroTech Trends (61)6. DOI 10.1007/s11528-017-0221-1
  20. Neuro-scientist Charles Limb, coming soon

Other Writing

Passion in Education Master’s thesis

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